Hello and welcome to my portfolio page where I give just a short sample of my work from University, work experience placements and creative pursuits in my free time.


Through my my course and related work experiences I have vast experience creating news content and working as a reporter for multiple mediums. I am especially proud of my time working for Pulse radio in Bradford. My work for them consisted of classic journalistic practises such as finding stories, interviewing people, editing the audio and writing the scripts for the online bulletins. This included doing a significant amount of their 2015 election day coverage, with my interviews with successful local MPs making it to air.

Tim has been a fantastic addition to the news team and helped us enormously.
— James Crossling, Pulse News Editor

This took the form of objective, hard news and cemented my discipline in meeting strict-deadlines and corresponding with media law. It would also often mean following up on press releases we were sent. This involved re-writing them in a more listener-friendly style will finding the most interesting angle to take and thinking of ways to add colour to the story.

Below is the audio and web story I created for a package on the planned closure of Huddersfield A&E. To hear more radio work please click on the 'Audio' tab at the top of the page, where you can also hear my interview with Italian TV chef Gennaro Contaldo. Click the article below to be directed to the full web story.

I also interviewed YouTuber and games journalist Matt Lees for a project in second year where I was required to make an hour-long radio show. My topic was YouTube and this interview was edited down and spread throughout the show. This shows my ability to take both a heavy and light-hearted line of questioning. Below is the full version:

The piece of academic work I am most proud of is my 3rd year dissertation, the biggest piece of work from my Broadcast Journalism degree. This was titled "Power-play: The State of Video Game Journalism in the Digital Age" and covered topics such as how YouTube has changed the games press, the industry's obsession with review scores and the changing relationship between journalists and the developers. For this I spoke to a number of industry figures to help inform my research including Rich Stanton, Simon Miller, Holly Nielsen and Olli Welsh of Eurogamer. I was incredibly proud of this work and received a First class mark of 74. If you would like to see this work please feel free to contact me.

The opening paragraphs of my dissertation follow:

Video game journalism is in a state of flux. The industry is facing the task of adapting to the new age of the internet, dispensing with or adapting the old models of gaming magazines. This also comes at a time where the medium has gone from a niche, hobbyist pursuit into a multi-billion dollar industry, with more games being released and more gamers consuming games media than ever before. With these significant changes to the face of the industry, the games press has to adapt and morph in an attempt to remain relevant to the myriad of audiences that now define themselves as ‘gamers’.

The backbone to any healthy cultural medium is a strong press as it forms a valuable critique of the quality of the products and should help inform the buying habits of the consumer, making them aware of what they are spending their money on. It should also provide a moral critique, calling out unethical practices and making sure that the medium is being handled with care by those in power. Kirkpatrick (2015, pg 37) highlighted the importance of the games media in helping consumers understand what video games were and thus being instrumental in how the medium is discussed and perceived by the public:

“discussions in the magazines show how the difficult process of securing recognition for gaming culture and specifying norms of conduct for gamers was navigated…The magazines introduce people to games but they also prescribe the correct way to enter this field and establish rules of conduct that apply there”

But as the games press moves into the internet age the question is how does games writing remain relevant and what is its purpose? In this case study I will examine three of the biggest issues facing the standard video game journalism model; the influence of YouTube, the changing relationship with publishers and advertisers and the industry obsession with review scores. I will look to see whether these issues have a substantial effect on the way games are covered, and whether it can ever find a healthy balance between entertainment and critique, and whether it can satisfy a growing and fragmenting audience base and make money online without compromising its ethics.

As well as this content created for both University and work experience placements, I have also used this website for exercising my creative muscles and experimenting with different ways of writing and producing video, often with a light-hearted tone. These tend to revolve around video games but also cover topics such politics, football or music.

Some of my best work includes the cheerfully titled Twitter, Brexit & the Cycle of Despair, which looks at the vicious cycle of defeatism on social media post-Brexit, a piece on 'The Legend of Zelda: Breath of the Wild.' As well as writing on my own website I also have written for Goombastomp.com. The topics I covered ranged from analytical breakdowns of games, objective reviews and more silly, throwaway content. One of my articles, "In Defence of 'Twilight Princess", has received 3,500 shares on social media. 


In this portfolio I wanted to display the variety of work I have done and breadth of my skillset as a writer and a journalist. I am always looking for new opportunities to improve myself and further increase my range of experiences. If you have any questions you can contact me through the following:

Phone: 07490 282395

Email: timofbrudenell@gmail.com

Twitter: @TimBrudenell